SpellDelay
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SpellDelay(object, int)
Incorporates a delay on applying special FX and damage FX until cone 'reaches' the target.
float SpellDelay(
object oTarget,
int nShape
);
Parameters
oTarget
Target of spell.
nShape
No Longer Used
Description
Accumulates basic spell information such as caster level, distance to target, meta-magic feats and SR, then takes distance between target and caster divides by 20 to give delay on effects. Cycles through all other targets in Cone shape.
Remarks
Script: nw_s0_conecold.nss: Line: 19
NOTE: In 1.69 this function is prototyped but does not exist.
Requirements
#include " nw_s0_conecold "
Version
1.29
See Also
author: Jody Fletcher, editor: Mistress