SetMaterialShaderUniformVec4(object, string, string, float, float, float, float)
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Sets a vec4 material shader uniform override.
void SetMaterialShaderUniformVec4(
object oObject,
string sMaterial,
string sParam,
float fValue1,
float fValue2 = 0.0,
float fValue3 = 0.0,
float fValue4 = 0.0
);
Parameters
- oObject
- The object to set the shader override upon.
- sMaterial
- Needs to be a material on that object.
- sParam
- Needs to be a valid shader parameter already defined on the material.
- fValue1
- You can specify a single float value to set just a float, instead of a vec4.
- fValue2
- The second float value in a vec4
- fValue3
- The third float value in a vec4
- fValue4
- The fourth float value in a vec4
Description
Sets a vec4 material shader uniform override.
Remarks
While it is vec4, you can use it to set single floats by just using the first value leaving the others at the default 0.0.
For more information on shaders see the nwn.wiki Shaders page.
Version
This function was added in 1.74.8170 of NWN:EE.
This function was updated in 1.88.8193.36 of NWN:EE. Fixed SetMaterialShaderUniformVec4(), SetMaterialShaderUniformInt calls not propagating to head/wing/tail/cloak models.
Example
See Also
| functions: | SetMaterialShaderUniformInt(), ResetMaterialShaderUniforms() |
author: Shadguy