GetAttacksPerRound(object, int)
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Gets the base number of attacks oCreature can make every round.
void GetAttacksPerRound(
object oCreature,
int bCheckOverridenValue= FALSE
);
Parameters
- oCreature
- The creature to check the attacks per round of
- bCheckOverridenValue
- Checks for SetBaseAttackBonus() on the creature, if FALSE will return the non-overriden version
Description
Gets the base number of attacks oCreature can make every round (for their onhand attack).
Excludes additional effects such as haste, slow, spells, circle kick, attack modes, offhand attacks, etc.
Remarks
Due to Epic Levels capping the attacks per round when a creature reaches level 20, this is useful to check how many attacks a creature gets by default without items/effects applied.
Version
This function was added in 1.88.8193.36 of NWN:EE.
Example
See Also
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