TriggerExplodeObject
TriggerExplodeObject(int)
Blow up the nearest object with a matching tag with the specified spell.
void TriggerExplodeObject(
int nSpell = SPELL_FIREBALL
);
Parameters
nSpell
The SPELL_* used to destroy the target. (Default: SPELL_FIREBALL)
Description
Blow up the nearest object with a matching tag with the specified spell.
This should be called by the trigger object! It ASSUMES that GetEnteringObject will work for OBJECT_SELF here.
This destroys the trigger after it is successfully invoked by the PC.
Remarks
This function does nothing if the entering object is not a PC based on the results of a call to ExplodeObject for exploding by nSpell.
After a 5 second delay. OBJECT_SELF is destroyed as well. But quietly without any fanfair. This destruction makes the trigger one time use instead of repeatable use.
Requirements
#include " x0_i0_corpses "
Version
???
See Also
| functions: | |
| constants: | |
| events: |
author: Mistress