SetSpawnInCondition
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SetSpawnInCondition(int, int)
Sets custom flags that influence the default AI scripts provided by BioWare.
void SetSpawnInCondition(
int nCondition,
int bValid = TRUE
);
Parameters
nCondition
bValid
Turns the specified condition to TRUE or FALSE (on/off). (Default: TRUE)
Description
Sets the spawn flag (NW_FLAG_*) specified by nCondition to bValid.
See NW_FLAG_* for a detailed listing of the flags and their affect on the creature's AI.
Remarks
This uses bit arithmatic and is stored as a local integer to the creature calling this function (OBJECT_SELF).
Requirements
#include " x0_i0_spawncond "
Version
1.22
See Also
| functions: | |
| constants: |
author: Charles Feduke, editor: Tom Cassiotis, Mistress