GetIsEnemy
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GetIsEnemy(object, object)
Determines whether a creature considers another creature an enemy.
int GetIsEnemy(
object oTarget,
object oSource = OBJECT_SELF
);
Parameters
oTarget
The creature whose enemy status is to be checked.
oSource
The creature whose opinion will be queried. (Default: OBJECT_SELF)
Description
Returns TRUE if oSource considers oTarget as an enemy.
Remarks
Returns TRUE even if the enemy is dead (unlike GetNearestEnemy, which ignores dead enemies).
This function considers faction feeling as well as personal reputation between the two creatures.
Version
1.22
See Also
| functions: |
author: Tom Cassiotis, editor: Kristian Markon