GetBlockingDoor()
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Determines the door that is blocking a creature.
object GetBlockingDoor();
Description
Returns the last blocking door encountered by the caller of this function or OBJECT_INVALID if the caller is not a valid creature.
Remarks
As of 1.60, the OnBlocked event will fire for creatures being blocked by another creature. GetBlockingDoor() will therefore either return a Creature or a Door in the OnBlocked event.
GetIsDoorActionPossible() will return FALSE with creatures, so the default OnBlocked event will in no way be affected.
Version
1.22
Example
//::///////////////////////////////////////////////
//:: Default On Heartbeat
//:: NW_C2_DEFAULTE
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
This will cause blocked creatures to open
or smash down doors depending on int and
str.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Nov 23, 2001
//:://////////////////////////////////////////////
void main()
{
object oDoor = GetBlockingDoor();
if (GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 5)
{
if (GetIsDoorActionPossible(oDoor, DOOR_ACTION_OPEN) && GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 7)
{
DoDoorAction(oDoor, DOOR_ACTION_OPEN);
}
else if (GetIsDoorActionPossible(oDoor, DOOR_ACTION_BASH))
{
DoDoorAction(oDoor, DOOR_ACTION_BASH);
}
}
}
See Also
| functions: | ActionOpenDoor, ActionUnlockObject |
| events: | OnBlocked Event |
author: Tom Cassiotis, editor: Jasperre, additional contributor(s): Jasperre