ActionGiveItem(object, object)
Gives a specified item to a target creature.
void ActionGiveItem(
object oItem,
object oGiveTo
);
Parameters
- oItem
- Item to give
- oGiveTo
- Object to give oItem to
Description
Gives oItem to oGiveTo. No corresponding animations are played, and the item is deposited immediately into oGiveTo's inventory. If oItem is not a valid item, or oReciever is not a valid object, nothing will happen.
Remarks
oGiveTo can be a creature (PC or NPC) or a container object.
oGiveTo doesn't have to be in the vicinity, or even the same area, as the caller of the function. Nor will the function cause the caller to move towards oGiveTo.
It is much faster to transfer items between inventories (using either this function or ActionTakeItem) if the object that is assigned the action is a placeable rather than a creature. For this reason, use ActionGiveItem when transferring many items from a placeable to a creature and ActionTakeItem when transferring items from a creature to a placeable.
Version
1.61
See Also
| functions: | CreateItemOnObject |
author: Ryan Hunt, editor: Lilac Soul