nw_i0_2q4luskan
Generic plot and global setting functions for 2Q4 (Luskan plot include).Constants
| Name | Value | Brief Description |
|---|---|---|
| PLOT_2Q4_ITEM_KURTH_BASE_KEY | 1 | |
| PLOT_2Q4_ITEM_BARAM_BASE_KEY | 2 | |
| PLOT_2Q4_ITEM_ERBS_RING | 3 |
Functions
| Name | Brief Description |
|---|---|
| AssignPCDebugString | Causes the nearest PC speak a string. |
| CreateColmarrPotion | Creates potions for Colmarr's Machine. |
| CreateObjectVoid | Similiar to CreateObject() but does not return the object created. |
| FaceNearestPC | Causes an NPC to face the nearest visible PC. |
| GetCanSeePC | Determines if a creature can see a PC. |
| GetHas2Q4PlotItem | Test if the object has the specified plot item |
| GetLocalPlotIntFromCharacter | Retrieves the generic plot flag off of a creature. |
| GetMachineState | Get the state of one lever |
| Give2Q4PlotItem | Gives a Luskan plot item to the PC speaker. |
| MoveTo2Q4PlotPoint | Makes the caller walk to a waypoint. |
| PlayConversationAnimation | Makes caller face a PC and play an animation. |
| SetLocalPlotIntOnCharacter | Sets a plot-specific integer on a creature. |
| SetMachineState | When PC uses specific machine in City of Luskan in Original Campaign, sets the machine for operation or not. |
author: Charles Feduke, editor: Mistress
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