| Constant | Description |
|---|
| FEAT_AIR_DOMAIN_POWER | | Ability to turn elementals as if they were undead. Access to the following spells (and level): Call Lightning (level 3), Chain Lightning (level 6). |
|
| FEAT_ALERTNESS | | Prerequisite: None. Gives +2 on all Spot and Listen checks. Use: Automatic. NWN Manual - pg. 87. |
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| FEAT_AMBIDEXTERITY | | Prerequisite: DEX 15+. When fighting with two weapons, this feat reduces the penalty for the off-hand weapon by 4. Use: Automatic when fighting with two weapons. Rangers get this feat at 1st level. NWN Manual - pg. 87. |
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| FEAT_ANIMAL_COMPANION | | Ability to summon forth a stalwart animal companion. Gained: Druid - 1st level, Ranger - 6th level. Use: Once per day, until killed or unsummoned. Bonuses: Animal companions are chosen at character creation and can be changed with each new druid or ranger class level. NWN Manual - pg. 59. |
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| FEAT_ANIMAL_DOMAIN_POWER | | Ability to summon more powerful allies. Summon Creature I through VIII spells summon creature of 1 level higher Summon spell. (i.e. Casting Summon Creature II creates a level III creature.) Cast the following spells (and at what level): Cat'e Grace (2), True Seeing (3), Polymorph Self (5). |
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| FEAT_ANIMATE_DEAD | |
| FEAT_ARCANE_DEFENSE_ABJURATION | | New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to saving throws versus the chosen school of magic. SoU Manual – page 22. |
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| FEAT_ARCANE_DEFENSE_CONJURATION | | New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to saving throws versus the chosen school of magic. SoU Manual – page 22. |
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| FEAT_ARCANE_DEFENSE_DIVINATION | | New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to saving throws versus the chosen school of magic. SoU Manual – page 22. |
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| FEAT_ARCANE_DEFENSE_ENCHANTMENT | | New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to saving throws versus the chosen school of magic. SoU Manual – page 22. |
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| FEAT_ARCANE_DEFENSE_EVOCATION | | New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to saving throws versus the chosen school of magic. SoU Manual – page 22. |
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| FEAT_ARCANE_DEFENSE_ILLUSION | | New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to saving throws versus the chosen school of magic. SoU Manual – page 22. |
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| FEAT_ARCANE_DEFENSE_NECROMANCY | | New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to saving throws versus the chosen school of magic. SoU Manual – page 22. |
|
| FEAT_ARCANE_DEFENSE_TRANSMUTATION | | New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to saving throws versus the chosen school of magic. SoU Manual – page 22. |
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| FEAT_ARMOR_PROFICIENCY_HEAVY | | Prerequisite: Armor Proficiency (Light) and Armor Proficiency (Medium). Knowledge of effective use of heavy armor. Use: Automatic. Fighters, Paladins and Clerics receive this feat for free. NWN Manual - pg. 87. |
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| FEAT_ARMOR_PROFICIENCY_LIGHT | | Knowledge of effective use of light armor. Use: Automatic. All classes except Monk, Wizard and Sorcerers get this feat free. NWN Manual - pg. 87. |
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| FEAT_ARMOR_PROFICIENCY_MEDIUM | | Prerequisite: Armor Proficiency (Light). Ability to effectively use medium armor. Use: Automatic. All classes except monks, rogues, wizards and sorcerers get this feat free. NWN Manual - pg. 88. |
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| FEAT_ARTIST | | New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to Perform checks and a +2 bonus to spot checks. SoU Manual – page 22. |
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| FEAT_AURA_OF_COURAGE | | The paladin is immune to all fear spells and effects. Gained: Paladin - 2nd level. Use: Automatic. Bonuses: Immune to fear. NWN Manual - pg. 65. |
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| FEAT_BARBARIAN_ENDURANCE | | Barbarians gain a 10% bonus to their movement speed. Gained: Barbarian - 1st level. Use: Automatic. NWN Manual - pg. 56. |
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| FEAT_BARBARIAN_RAGE | | Can catapult into a merderous fury becoming a more formidable foe. Use: Selected. 1st level - 1/day, 4th level - 2/day, 8th level - 3/day, 12th level - 4/day. Gives the following bonuses: +4 to strength, +4 to constitution, +2 morale bonus to Will saving throws. Penalty: -2 to AC. Note: Duration is 3 rounds + adjusted constitution bonus. Refer to NWN Manual - pg. 56 for more info. |
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| FEAT_BARD_SONGS | | Capable of singing bardic music. Song can be sung once per day/per class level. Affects all allies within 30 feet and lasts 6 rounds. The higher the Perform skill, the better the bardsong. Bard song bonuses do not stack. Refer to NWN Manual - pg 58. |
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| FEAT_BARDIC_KNOWLEDGE | | The bard is able to identify items more easiliy than other classes. Gained: Bard - 1st level. Use: Automatic. Bonuses: Apply bard levels as a bonus to any Lore skill checks. NWN Manual - pg. 57. |
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| FEAT_BATTLE_TRAINING_VERSUS_GIANTS | | Dwarven and Gnome racial ability. +4 Dodge Bonus to Armor Class versus Giants. Their small stature grants them a bonus when dealing with Giants who find their tactics to be frustrating. |
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| FEAT_BATTLE_TRAINING_VERSUS_GOBLINS | | Dwarven and Gnome racial ability. +1 to Attack Rolls versus Goblinoids. Constant warfare against Goblinoids (which includes Goblins, Hobgoblins, and Bugbears) has lead to special training from birth against those races. |
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| FEAT_BATTLE_TRAINING_VERSUS_ORCS | | Dwarven racial ability. +1 to Attack Rolls versus Orcs. Constant warfare against Orcs has lead to special training from birth against that race. |
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| FEAT_BATTLE_TRAINING_VERSUS_REPTILIANS | | Gnome racial ability. +1 to Attack Rolls versus Reptilian Humanoids. The Gnome has often struggled against the creatures of reptilian nature who consider them a delicacy. |
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| FEAT_BLACKGUARD_SNEAK_ATTACK_1D6 | |
| FEAT_BLACKGUARD_SNEAK_ATTACK_2D6 | |
| FEAT_BLACKGUARD_SNEAK_ATTACK_3D6 | |
| FEAT_BLIND_FIGHT | | New feat from Shadows of Undrentide expansion. This feat grants the character the ability to fight well if blinded or against invisible creatures. The character gets to roll her miss chance percentile to see if her attack actually hits. As well, invuisible creatures get no bonus to hit the character in melee. SoU Manual – page 22. |
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| FEAT_BLOODED | | New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to initiative and a +2 bonus to Spot checks. SoU Manual – page 22. |
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| FEAT_BONE_SKIN_2 | |
| FEAT_BONE_SKIN_4 | |
| FEAT_BONE_SKIN_6 | |
| FEAT_BREW_POTION | |
| FEAT_BULLHEADED | | New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to resist taunts and a +2 bonus to Will saving throws. SoU Manual – page 23. |
|
| FEAT_BULLS_STRENGTH | |
| FEAT_CALLED_SHOT | | Prerequisite: Base attack bonus of +1 or higher. Grants the ability to make a potentially disabling attack against an opponent's arms or legs. Called shots are made at a -4 penalty. Refer to NWN Manual - pg. 88. |
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| FEAT_CIRCLE_KICK | | New feat from Shadows of Undrentide expansion. If the character succeeds in hitting an opponent with an unarmed attack, that character gets an additional free attack against another, nearby enemy. There is a maximum of one free attack per round. SoU Manual – page 23. |
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| FEAT_CLEAVE | | Prerequisite: STR 13+, Power Attack feat. If a character with this feat kills an opponent in melee combat, they get a free attack against any opponent who is within melee range. Use: Automatic. NWN Manual - pg. 88. |
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| FEAT_COMBAT_CASTING | | Prerequisite: Ability to cast 1st level spells. Character is adept at casting spells in combat removing the standard -4 penalty to Concentration checks when within 3 meters of an enemy. Use: Automatic. NWN Manual - pg. 89. |
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| FEAT_CONTAGION | |
| FEAT_COURTLY_MAGOCRACY | | New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to Lore checks and Spellcraft checks. SoU Manual – page 23 |
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| FEAT_CRAFT_HARPER_ITEM | |
| FEAT_CRAFT_WAND | |
| FEAT_CRIPPLING_STRIKE | | Ability of the rogue to damage a foe's strength during a sneak attack. Gained: Rogue - 10th and every three levels thereafter (choice). Use: Automatic. Bonuses: Any successful sneak attack deals two points of Strength ability damage to the target. NWN Manual - pg. 68. |
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| FEAT_CURSE_SONG | |
| FEAT_DAMAGE_REDUCTION | | Capability to shrug off some amount of injury from each blow or attack. Gained: Barbarian - 11th level. Use: Automatic. Bonuses: 11th level = Damage reduced by one point; 14th level = damage reduced by two; 17th level = damage reduced by three; 20th level = damage reduced by four. NWN Manual - pg. 57. |
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| FEAT_DAMAGE_REDUCTION_6 | |
| FEAT_DARKVISION | | Dwarf and Half-orc racial ability. Ability to see in darkness almost as if it were daylight to 60'. |
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| FEAT_DEATH_DOMAIN_POWER | | Gives ability to summon a shadow of similar level to person with feat. Also the following spells (and level attained) are received: Phantasmal Killer (4), Enervation (5). |
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| FEAT_DEATHLESS_MASTER_TOUCH | |
| FEAT_DEATHLESS_MASTERY | |
| FEAT_DEATHLESS_VIGOR | |
| FEAT_DEFENSIVE_ROLL | | Gained: Rogue - 10th and every three levels thereafter (choice). Use: Automatic. Once per day. Bonuses: If you are struck by a potentially leath blow (i.e. you suffer weapon damage that would normally drop you below 1 hit point), you make a Reflex saving throw (DC = damage dealt). If successful, you take only half damage from the blow (which may still be enough to kill you). If you are caught flat-footed, you may not make a defensive roll. NWN Manual - pg. 69. |
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| FEAT_DEFLECT_ARROWS | | Prerequisite: DEX 13+, Improved Unarmed Strike. Character can attempt to deflect one incoming missile attack per round (Reflex save made against DC 20). Use: Automatic if not caught flat-footed. Monks receive this feat for free at level 2. NWN Manual - pg. 89. |
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| FEAT_DENEIRS_EYE | |
| FEAT_DESTRUCTION_DOMAIN_POWER | | Ability to damage construct-type creatures using undead turn ability. Cast the following spells (and level needed): Stinking Cloud (3), Acid Fog (6). |
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| FEAT_DIAMOND_BODY | | Through meditation and control over his body, the disciplined monk eventually becomes immune to all natural and most magical poisons. Gained: Monk - 11th level. Use: Automatic. Bonuses: Immunity to poison. NWN Manual - pg. 63. |
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| FEAT_DIAMOND_SOUL | | Ki, the spiritual energy that powers the monk, eventually develops into a force that is capable of repelling all but the most determined magic attacks. Gained: Monk - 12th level. Use: Automatic. Bonuses: Spell resistance equal to the character's level + 10. NWN Manual - pg. 63. |
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| FEAT_DIRTY_FIGHTING | | New feat from Shadows of Undrentide expansion. The character knows brutal and effective fighting tactics. By sacrificins all other attacks duing the round, the character gen elect to perform a Dirty Fighting move, which will deal an extra 1d4 of damage. This mode cannot be used with the Power Attack feat. SoU Manual – page 23. |
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| FEAT_DISARM | | Prerequisite: Int 13+. The character can attempt to disarm an opponent in melee combat. Attampting a disarm applies a -6 penalty to the attack roll and the combatant with the larger weapon gains a +4 bonus per size category of difference. Refer to NWN Manual - pg. 89. |
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| FEAT_DIVINE_GRACE | | Blessed by her deity, the paladin gains bonuses to resist various forms of attack. Gained: Paladin - 1st level. Use: Automatic. Bonuses: The paladin adds her positive Charisma bonus (if any) to all saving throws. NWN Manual - pg. 64. |
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| FEAT_DIVINE_HEALTH | | Most disease are naturally repelled by the holy power of the paladin. Gained: Paladin - 1st level. Use: Automatic. Bonuses: Immune to disease. NWN Manual - pg. 64. |
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| FEAT_DIVINE_MIGHT | | New feat from Shadows of Undrentide expansion. Up to three times per day, the character may add his Charisma bonus to all weapons damage for a number of rounds equal to the Charisma bonus. SoU Manual – page 24 |
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| FEAT_DIVINE_SHIELD | | New feat from Shadows of Undrentide expansion. Up to three times per day, the character may add his Charisma bonus to his armour class for a number of rounds equal to the Charisma bonus. SoU Manual – page 24 |
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| FEAT_DIVINE_WRATH | |
| FEAT_DODGE | | Prerequisite: DEX 13+. Increased agility grants a +1 dodge bonus to AC against attacks from a characters current target (or last attacker). Use: Automatic, though a condition that negates a Dexterity bonus to AC also negates any dodge bonuses. Multiple dodge bonuses (different feats, racial bonuses) are cumulative. NWN Manual - pg. 89. |
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| FEAT_DRAGON_ABILITIES | |
| FEAT_DRAGON_ARMOR | |
| FEAT_DRAGON_DIS_BREATH | |
| FEAT_DRAGON_IMMUNE_FIRE | |
| FEAT_DRAGON_IMMUNE_PARALYSIS | |
| FEAT_DWARVEN_DEFENDER_DEFENSIVE_STANCE | |
| FEAT_EARTH_DOMAIN_POWER | | Ability to turn elementals as if they were undead. Ability to cast following spells (and level needed): Stoneskin (4), Energy Buffer (5). |
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| FEAT_ELEMENTAL_SHAPE | | The druid gains the ability to shape shift into various elemental forms. Gained: Druid - 16th level. Use: Selected. 1/day at 16th level, 2/day at 17th level, 3/day at 19th level. This ability last one hour per level. Bonuses: Huge elementals at 16th level and elder elementals at 20th level. NWN Manual - pg. 60. |
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| FEAT_EMPOWER_SPELL | | Prerequisite: Ability to cast 2nd-level spells. Magical expertise allows certain spells to be cast with a 50% increase in variable numeric effects (number of targets, damage, etc.), excluding duration. Use: Empowered spells occupy spell slots two levels higher than normal. Saving throws and opposed rolls, such as those made when dispel magic is cast, are not allowed. NWN Manual - pg. 90. |
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| FEAT_EMPTY_BODY | | Mastering their ki can allow the monk to fade from sight. Gained: Monk - 18th level. Use: Selected. Once per day. Bonuses: The monk gains 50% concealment. NWN Manual - pg. 63. |
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| FEAT_EPIC_ARCANE_ARCHER | |
| FEAT_EPIC_ARMOR_SKIN | |
| FEAT_EPIC_ASSASSIN | |
| FEAT_EPIC_AUTOMATIC_QUICKEN_1 | |
| FEAT_EPIC_AUTOMATIC_QUICKEN_2 | |
| FEAT_EPIC_AUTOMATIC_QUICKEN_3 | |
| FEAT_EPIC_AUTOMATIC_SILENT_SPELL_1 | |
| FEAT_EPIC_AUTOMATIC_SILENT_SPELL_2 | |
| FEAT_EPIC_AUTOMATIC_SILENT_SPELL_3 | |
| FEAT_EPIC_AUTOMATIC_STILL_SPELL_1 | |
| FEAT_EPIC_AUTOMATIC_STILL_SPELL_2 | |
| FEAT_EPIC_AUTOMATIC_STILL_SPELL_3 | |
| FEAT_EPIC_BANE_OF_ENEMIES | |
| FEAT_EPIC_BARBARIAN | |
| FEAT_EPIC_BARD | |
| FEAT_EPIC_BLACKGUARD | |
| FEAT_EPIC_BLINDING_SPEED | |
| FEAT_EPIC_CLERIC | |
| FEAT_EPIC_DAMAGE_REDUCTION_3 | |
| FEAT_EPIC_DAMAGE_REDUCTION_6 | |
| FEAT_EPIC_DAMAGE_REDUCTION_9 | |
| FEAT_EPIC_DEVASTATING_CRITICAL_BASTARDSWORD | |
| FEAT_EPIC_DEVASTATING_CRITICAL_BATTLEAXE | |
| FEAT_EPIC_DEVASTATING_CRITICAL_CLUB | |
| FEAT_EPIC_DEVASTATING_CRITICAL_CREATURE | |
| FEAT_EPIC_DEVASTATING_CRITICAL_DAGGER | |
| FEAT_EPIC_DEVASTATING_CRITICAL_DART | |
| FEAT_EPIC_DEVASTATING_CRITICAL_DIREMACE | |
| FEAT_EPIC_DEVASTATING_CRITICAL_DOUBLEAXE | |
| FEAT_EPIC_DEVASTATING_CRITICAL_DWAXE | |
| FEAT_EPIC_DEVASTATING_CRITICAL_GREATAXE | |
| FEAT_EPIC_DEVASTATING_CRITICAL_GREATSWORD | |
| FEAT_EPIC_DEVASTATING_CRITICAL_HALBERD | |
| FEAT_EPIC_DEVASTATING_CRITICAL_HANDAXE | |
| FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYCROSSBOW | |
| FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYFLAIL | |
| FEAT_EPIC_DEVASTATING_CRITICAL_KAMA | |
| FEAT_EPIC_DEVASTATING_CRITICAL_KATANA | |
| FEAT_EPIC_DEVASTATING_CRITICAL_KUKRI | |
| FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTCROSSBOW | |
| FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTFLAIL | |
| FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTHAMMER | |
| FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTMACE | |
| FEAT_EPIC_DEVASTATING_CRITICAL_LONGBOW | |
| FEAT_EPIC_DEVASTATING_CRITICAL_LONGSWORD | |
| FEAT_EPIC_DEVASTATING_CRITICAL_MORNINGSTAR | |
| FEAT_EPIC_DEVASTATING_CRITICAL_QUARTERSTAFF | |
| FEAT_EPIC_DEVASTATING_CRITICAL_RAPIER | |
| FEAT_EPIC_DEVASTATING_CRITICAL_SCIMITAR | |
| FEAT_EPIC_DEVASTATING_CRITICAL_SCYTHE | |
| FEAT_EPIC_DEVASTATING_CRITICAL_SHORTBOW | |
| FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSPEAR | |
| FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSWORD | |
| FEAT_EPIC_DEVASTATING_CRITICAL_SHURIKEN | |
| FEAT_EPIC_DEVASTATING_CRITICAL_SICKLE | |
| FEAT_EPIC_DEVASTATING_CRITICAL_SLING | |
| FEAT_EPIC_DEVASTATING_CRITICAL_THROWINGAXE | |
| FEAT_EPIC_DEVASTATING_CRITICAL_TWOBLADEDSWORD | |
| FEAT_EPIC_DEVASTATING_CRITICAL_UNARMED | |
| FEAT_EPIC_DEVASTATING_CRITICAL_WARHAMMER | |
| FEAT_EPIC_DIVINE_CHAMPION | |
| FEAT_EPIC_DODGE | |
| FEAT_EPIC_DRUID | |
| FEAT_EPIC_DWARVEN_DEFENDER | |
| FEAT_EPIC_ENERGY_RESISTANCE_ACID_1 | |
| FEAT_EPIC_ENERGY_RESISTANCE_ACID_10 | |
| FEAT_EPIC_ENERGY_RESISTANCE_ACID_2 | |
| FEAT_EPIC_ENERGY_RESISTANCE_ACID_3 | |
| FEAT_EPIC_ENERGY_RESISTANCE_ACID_4 | |
| FEAT_EPIC_ENERGY_RESISTANCE_ACID_5 | |
| FEAT_EPIC_ENERGY_RESISTANCE_ACID_6 | |
| FEAT_EPIC_ENERGY_RESISTANCE_ACID_7 | |
| FEAT_EPIC_ENERGY_RESISTANCE_ACID_8 | |
| FEAT_EPIC_ENERGY_RESISTANCE_ACID_9 | |
| FEAT_EPIC_ENERGY_RESISTANCE_COLD_1 | |
| FEAT_EPIC_ENERGY_RESISTANCE_COLD_10 | |
| FEAT_EPIC_ENERGY_RESISTANCE_COLD_2 | |
| FEAT_EPIC_ENERGY_RESISTANCE_COLD_3 | |
| FEAT_EPIC_ENERGY_RESISTANCE_COLD_4 | |
| FEAT_EPIC_ENERGY_RESISTANCE_COLD_5 | |
| FEAT_EPIC_ENERGY_RESISTANCE_COLD_6 | |
| FEAT_EPIC_ENERGY_RESISTANCE_COLD_7 | |
| FEAT_EPIC_ENERGY_RESISTANCE_COLD_8 | |
| FEAT_EPIC_ENERGY_RESISTANCE_COLD_9 | |
| FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_1 | |
| FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_10 | |
| FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_2 | |
| FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_3 | |
| FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_4 | |
| FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_5 | |
| FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_6 | |
| FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_7 | |
| FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_8 | |
| FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_9 | |
| FEAT_EPIC_ENERGY_RESISTANCE_FIRE_1 | |
| FEAT_EPIC_ENERGY_RESISTANCE_FIRE_10 | |
| FEAT_EPIC_ENERGY_RESISTANCE_FIRE_2 | |
| FEAT_EPIC_ENERGY_RESISTANCE_FIRE_3 | |
| FEAT_EPIC_ENERGY_RESISTANCE_FIRE_4 | |
| FEAT_EPIC_ENERGY_RESISTANCE_FIRE_5 | |
| FEAT_EPIC_ENERGY_RESISTANCE_FIRE_6 | |
| FEAT_EPIC_ENERGY_RESISTANCE_FIRE_7 | |
| FEAT_EPIC_ENERGY_RESISTANCE_FIRE_8 | |
| FEAT_EPIC_ENERGY_RESISTANCE_FIRE_9 | |
| FEAT_EPIC_ENERGY_RESISTANCE_SONIC_1 | |
| FEAT_EPIC_ENERGY_RESISTANCE_SONIC_10 | |
| FEAT_EPIC_ENERGY_RESISTANCE_SONIC_2 | |
| FEAT_EPIC_ENERGY_RESISTANCE_SONIC_3 | |
| FEAT_EPIC_ENERGY_RESISTANCE_SONIC_4 | |
| FEAT_EPIC_ENERGY_RESISTANCE_SONIC_5 | |
| FEAT_EPIC_ENERGY_RESISTANCE_SONIC_6 | |
| FEAT_EPIC_ENERGY_RESISTANCE_SONIC_7 | |
| FEAT_EPIC_ENERGY_RESISTANCE_SONIC_8 | |
| FEAT_EPIC_ENERGY_RESISTANCE_SONIC_9 | |
| FEAT_EPIC_FIGHTER | |
| FEAT_EPIC_FORTITUDE | |
| FEAT_EPIC_GREAT_CHARISMA_1 | |
| FEAT_EPIC_GREAT_CHARISMA_10 | |
| FEAT_EPIC_GREAT_CHARISMA_2 | |
| FEAT_EPIC_GREAT_CHARISMA_3 | |
| FEAT_EPIC_GREAT_CHARISMA_4 | |
| FEAT_EPIC_GREAT_CHARISMA_5 | |
| FEAT_EPIC_GREAT_CHARISMA_6 | |
| FEAT_EPIC_GREAT_CHARISMA_7 | |
| FEAT_EPIC_GREAT_CHARISMA_8 | |
| FEAT_EPIC_GREAT_CHARISMA_9 | |
| FEAT_EPIC_GREAT_CONSTITUTION_1 | |
| FEAT_EPIC_GREAT_CONSTITUTION_10 | |
| FEAT_EPIC_GREAT_CONSTITUTION_2 | |
| FEAT_EPIC_GREAT_CONSTITUTION_3 | |
| FEAT_EPIC_GREAT_CONSTITUTION_4 | |
| FEAT_EPIC_GREAT_CONSTITUTION_5 | |
| FEAT_EPIC_GREAT_CONSTITUTION_6 | |
| FEAT_EPIC_GREAT_CONSTITUTION_7 | |
| FEAT_EPIC_GREAT_CONSTITUTION_8 | |
| FEAT_EPIC_GREAT_CONSTITUTION_9 | |
| FEAT_EPIC_GREAT_DEXTERITY_1 | |
| FEAT_EPIC_GREAT_DEXTERITY_10 | |
| FEAT_EPIC_GREAT_DEXTERITY_2 | |
| FEAT_EPIC_GREAT_DEXTERITY_3 | |
| FEAT_EPIC_GREAT_DEXTERITY_4 | |
| FEAT_EPIC_GREAT_DEXTERITY_5 | |
| FEAT_EPIC_GREAT_DEXTERITY_6 | |
| FEAT_EPIC_GREAT_DEXTERITY_7 | |
| FEAT_EPIC_GREAT_DEXTERITY_8 | |
| FEAT_EPIC_GREAT_DEXTERITY_9 | |
| FEAT_EPIC_GREAT_INTELLIGENCE_1 | |
| FEAT_EPIC_GREAT_INTELLIGENCE_10 | |
| FEAT_EPIC_GREAT_INTELLIGENCE_2 | |
| FEAT_EPIC_GREAT_INTELLIGENCE_3 | |
| FEAT_EPIC_GREAT_INTELLIGENCE_4 | |
| FEAT_EPIC_GREAT_INTELLIGENCE_5 | |
| FEAT_EPIC_GREAT_INTELLIGENCE_6 | |
| FEAT_EPIC_GREAT_INTELLIGENCE_7 | |
| FEAT_EPIC_GREAT_INTELLIGENCE_8 | |
| FEAT_EPIC_GREAT_INTELLIGENCE_9 | |
| FEAT_EPIC_GREAT_SMITING_1 | |
| FEAT_EPIC_GREAT_SMITING_10 | |
| FEAT_EPIC_GREAT_SMITING_2 | |
| FEAT_EPIC_GREAT_SMITING_3 | |
| FEAT_EPIC_GREAT_SMITING_4 | |
| FEAT_EPIC_GREAT_SMITING_5 | |
| FEAT_EPIC_GREAT_SMITING_6 | |
| FEAT_EPIC_GREAT_SMITING_7 | |
| FEAT_EPIC_GREAT_SMITING_8 | |
| FEAT_EPIC_GREAT_SMITING_9 | |
| FEAT_EPIC_GREAT_STRENGTH_1 | |
| FEAT_EPIC_GREAT_STRENGTH_10 | |
| FEAT_EPIC_GREAT_STRENGTH_2 | |
| FEAT_EPIC_GREAT_STRENGTH_3 | |
| FEAT_EPIC_GREAT_STRENGTH_4 | |
| FEAT_EPIC_GREAT_STRENGTH_5 | |
| FEAT_EPIC_GREAT_STRENGTH_6 | |
| FEAT_EPIC_GREAT_STRENGTH_7 | |
| FEAT_EPIC_GREAT_STRENGTH_8 | |
| FEAT_EPIC_GREAT_STRENGTH_9 | |
| FEAT_EPIC_GREAT_WISDOM_1 | |
| FEAT_EPIC_GREAT_WISDOM_10 | |
| FEAT_EPIC_GREAT_WISDOM_2 | |
| FEAT_EPIC_GREAT_WISDOM_3 | |
| FEAT_EPIC_GREAT_WISDOM_4 | |
| FEAT_EPIC_GREAT_WISDOM_5 | |
| FEAT_EPIC_GREAT_WISDOM_6 | |
| FEAT_EPIC_GREAT_WISDOM_7 | |
| FEAT_EPIC_GREAT_WISDOM_8 | |
| FEAT_EPIC_GREAT_WISDOM_9 | |
| FEAT_EPIC_HARPER_SCOUT | |
| FEAT_EPIC_IMPROVED_COMBAT_CASTING | |
| FEAT_EPIC_IMPROVED_KI_STRIKE_4 | |
| FEAT_EPIC_IMPROVED_KI_STRIKE_5 | |
| FEAT_EPIC_IMPROVED_SNEAK_ATTACK_1 | |
| FEAT_EPIC_IMPROVED_SNEAK_ATTACK_10 | |
| FEAT_EPIC_IMPROVED_SNEAK_ATTACK_2 | |
| FEAT_EPIC_IMPROVED_SNEAK_ATTACK_3 | |
| FEAT_EPIC_IMPROVED_SNEAK_ATTACK_4 | |
| FEAT_EPIC_IMPROVED_SNEAK_ATTACK_5 | |
| FEAT_EPIC_IMPROVED_SNEAK_ATTACK_6 | |
| FEAT_EPIC_IMPROVED_SNEAK_ATTACK_7 | |
| FEAT_EPIC_IMPROVED_SNEAK_ATTACK_8 | |
| FEAT_EPIC_IMPROVED_SNEAK_ATTACK_9 | |
| FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_1 | |
| FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_10 | |
| FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_2 | |
| FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_3 | |
| FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_4 | |
| FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_5 | |
| FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_6 | |
| FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_7 | |
| FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_8 | |
| FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_9 | |
| FEAT_EPIC_IMPROVED_STUNNING_FIST_1 | |
| FEAT_EPIC_IMPROVED_STUNNING_FIST_10 | |
| FEAT_EPIC_IMPROVED_STUNNING_FIST_2 | |
| FEAT_EPIC_IMPROVED_STUNNING_FIST_3 | |
| FEAT_EPIC_IMPROVED_STUNNING_FIST_4 | |
| FEAT_EPIC_IMPROVED_STUNNING_FIST_5 | |
| FEAT_EPIC_IMPROVED_STUNNING_FIST_6 | |
| FEAT_EPIC_IMPROVED_STUNNING_FIST_7 | |
| FEAT_EPIC_IMPROVED_STUNNING_FIST_8 | |
| FEAT_EPIC_IMPROVED_STUNNING_FIST_9 | |
| FEAT_EPIC_LASTING_INSPIRATION | |
| FEAT_EPIC_MONK | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_BASTARDSWORD | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_BATTLEAXE | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_CLUB | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_CREATURE | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_DAGGER | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_DART | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_DIREMACE | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_DOUBLEAXE | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_DWAXE | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_GREATAXE | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_GREATSWORD | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_HALBERD | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_HANDAXE | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYCROSSBOW | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYFLAIL | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_KAMA | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_KATANA | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_KUKRI | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTCROSSBOW | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTFLAIL | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTHAMMER | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTMACE | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_LONGBOW | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_LONGSWORD | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_MORNINGSTAR | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_QUARTERSTAFF | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_RAPIER | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_SCIMITAR | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_SCYTHE | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTBOW | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSPEAR | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSWORD | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_SHURIKEN | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_SICKLE | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_SLING | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_THROWINGAXE | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_TWOBLADEDSWORD | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_UNARMED | |
| FEAT_EPIC_OVERWHELMING_CRITICAL_WARHAMMER | |
| FEAT_EPIC_PALADIN | |
| FEAT_EPIC_PALE_MASTER | |
| FEAT_EPIC_PERFECT_HEALTH | |
| FEAT_EPIC_PROWESS | |
| FEAT_EPIC_RANGER | |
| FEAT_EPIC_RED_DRAGON_DISC | |
| FEAT_EPIC_REFLEXES | |
| FEAT_EPIC_REPUTATION | |
| FEAT_EPIC_ROGUE | |
| FEAT_EPIC_SELF_CONCEALMENT_10 | |
| FEAT_EPIC_SELF_CONCEALMENT_20 | |
| FEAT_EPIC_SELF_CONCEALMENT_30 | |
| FEAT_EPIC_SELF_CONCEALMENT_40 | |
| FEAT_EPIC_SELF_CONCEALMENT_50 | |
| FEAT_EPIC_SHADOWDANCER | |
| FEAT_EPIC_SHIFTER | |
| FEAT_EPIC_SKILL_FOCUS_ANIMAL_EMPATHY | |
| FEAT_EPIC_SKILL_FOCUS_APPRAISE | |
| FEAT_EPIC_SKILL_FOCUS_BLUFF | |
| FEAT_EPIC_SKILL_FOCUS_CONCENTRATION | |
| FEAT_EPIC_SKILL_FOCUS_CRAFT_ARMOR | |
| FEAT_EPIC_SKILL_FOCUS_CRAFT_TRAP | |
| FEAT_EPIC_SKILL_FOCUS_CRAFT_WEAPON | |
| FEAT_EPIC_SKILL_FOCUS_DISABLETRAP | |
| FEAT_EPIC_SKILL_FOCUS_DISCIPLINE | |
| FEAT_EPIC_SKILL_FOCUS_HEAL | |
| FEAT_EPIC_SKILL_FOCUS_HIDE | |
| FEAT_EPIC_SKILL_FOCUS_INTIMIDATE | |
| FEAT_EPIC_SKILL_FOCUS_LISTEN | |
| FEAT_EPIC_SKILL_FOCUS_LORE | |
| FEAT_EPIC_SKILL_FOCUS_MOVESILENTLY | |
| FEAT_EPIC_SKILL_FOCUS_OPENLOCK | |
| FEAT_EPIC_SKILL_FOCUS_PARRY | |
| FEAT_EPIC_SKILL_FOCUS_PERFORM | |
| FEAT_EPIC_SKILL_FOCUS_PERSUADE | |
| FEAT_EPIC_SKILL_FOCUS_PICKPOCKET | |
| FEAT_EPIC_SKILL_FOCUS_SEARCH | |
| FEAT_EPIC_SKILL_FOCUS_SETTRAP | |
| FEAT_EPIC_SKILL_FOCUS_SPELLCRAFT | |
| FEAT_EPIC_SKILL_FOCUS_SPOT | |
| FEAT_EPIC_SKILL_FOCUS_TAUNT | |
| FEAT_EPIC_SKILL_FOCUS_TUMBLE | |
| FEAT_EPIC_SKILL_FOCUS_USEMAGICDEVICE | |
| FEAT_EPIC_SORCERER | |
| FEAT_EPIC_SPELL_DRAGON_KNIGHT | |
| FEAT_EPIC_SPELL_FOCUS_ABJURATION | |
| FEAT_EPIC_SPELL_FOCUS_CONJURATION | |
| FEAT_EPIC_SPELL_FOCUS_DIVINATION | |
| FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT | |
| FEAT_EPIC_SPELL_FOCUS_EVOCATION | |
| FEAT_EPIC_SPELL_FOCUS_ILLUSION | |
| FEAT_EPIC_SPELL_FOCUS_NECROMANCY | |
| FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION | |
| FEAT_EPIC_SPELL_HELLBALL | |
| FEAT_EPIC_SPELL_MAGE_ARMOUR | |
| FEAT_EPIC_SPELL_MUMMY_DUST | |
| FEAT_EPIC_SPELL_PENETRATION | |
| FEAT_EPIC_SPELL_RUIN | |
| FEAT_EPIC_SUPERIOR_INITIATIVE | |
| FEAT_EPIC_THUNDERING_RAGE | |
| FEAT_EPIC_TOUGHNESS_1 | |
| FEAT_EPIC_TOUGHNESS_10 | |
| FEAT_EPIC_TOUGHNESS_2 | |
| FEAT_EPIC_TOUGHNESS_3 | |
| FEAT_EPIC_TOUGHNESS_4 | |
| FEAT_EPIC_TOUGHNESS_5 | |
| FEAT_EPIC_TOUGHNESS_6 | |
| FEAT_EPIC_TOUGHNESS_7 | |
| FEAT_EPIC_TOUGHNESS_8 | |
| FEAT_EPIC_TOUGHNESS_9 | |
| FEAT_EPIC_WEAPON_FOCUS_BASTARDSWORD | |
| FEAT_EPIC_WEAPON_FOCUS_BATTLEAXE | |
| FEAT_EPIC_WEAPON_FOCUS_CLUB | |
| FEAT_EPIC_WEAPON_FOCUS_CREATURE | |
| FEAT_EPIC_WEAPON_FOCUS_DAGGER | |
| FEAT_EPIC_WEAPON_FOCUS_DART | |
| FEAT_EPIC_WEAPON_FOCUS_DIREMACE | |
| FEAT_EPIC_WEAPON_FOCUS_DOUBLEAXE | |
| FEAT_EPIC_WEAPON_FOCUS_DWAXE | |
| FEAT_EPIC_WEAPON_FOCUS_GREATAXE | |
| FEAT_EPIC_WEAPON_FOCUS_GREATSWORD | |
| FEAT_EPIC_WEAPON_FOCUS_HALBERD | |
| FEAT_EPIC_WEAPON_FOCUS_HANDAXE | |
| FEAT_EPIC_WEAPON_FOCUS_HEAVYCROSSBOW | |
| FEAT_EPIC_WEAPON_FOCUS_HEAVYFLAIL | |
| FEAT_EPIC_WEAPON_FOCUS_KAMA | |
| FEAT_EPIC_WEAPON_FOCUS_KATANA | |
| FEAT_EPIC_WEAPON_FOCUS_KUKRI | |
| FEAT_EPIC_WEAPON_FOCUS_LIGHTCROSSBOW | |
| FEAT_EPIC_WEAPON_FOCUS_LIGHTFLAIL | |
| FEAT_EPIC_WEAPON_FOCUS_LIGHTHAMMER | |
| FEAT_EPIC_WEAPON_FOCUS_LIGHTMACE | |
| FEAT_EPIC_WEAPON_FOCUS_LONGBOW | |
| FEAT_EPIC_WEAPON_FOCUS_LONGSWORD | |
| FEAT_EPIC_WEAPON_FOCUS_MORNINGSTAR | |
| FEAT_EPIC_WEAPON_FOCUS_QUARTERSTAFF | |
| FEAT_EPIC_WEAPON_FOCUS_RAPIER | |
| FEAT_EPIC_WEAPON_FOCUS_SCIMITAR | |
| FEAT_EPIC_WEAPON_FOCUS_SCYTHE | |
| FEAT_EPIC_WEAPON_FOCUS_SHORTBOW | |
| FEAT_EPIC_WEAPON_FOCUS_SHORTSPEAR | |
| FEAT_EPIC_WEAPON_FOCUS_SHORTSWORD | |
| FEAT_EPIC_WEAPON_FOCUS_SHURIKEN | |
| FEAT_EPIC_WEAPON_FOCUS_SICKLE | |
| FEAT_EPIC_WEAPON_FOCUS_SLING | |
| FEAT_EPIC_WEAPON_FOCUS_THROWINGAXE | |
| FEAT_EPIC_WEAPON_FOCUS_TWOBLADEDSWORD | |
| FEAT_EPIC_WEAPON_FOCUS_UNARMED | |
| FEAT_EPIC_WEAPON_FOCUS_WARHAMMER | |
| FEAT_EPIC_WEAPON_MASTER | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_BASTARDSWORD | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_BATTLEAXE | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_CLUB | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_CREATURE | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_DAGGER | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_DART | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_DIREMACE | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_DOUBLEAXE | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_DWAXE | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_GREATAXE | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_GREATSWORD | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_HALBERD | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_HANDAXE | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYCROSSBOW | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYFLAIL | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_KAMA | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_KATANA | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_KUKRI | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTCROSSBOW | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTFLAIL | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTHAMMER | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTMACE | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_LONGBOW | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_LONGSWORD | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_MORNINGSTAR | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_QUARTERSTAFF | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_RAPIER | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_SCIMITAR | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_SCYTHE | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTBOW | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSPEAR | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSWORD | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_SHURIKEN | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_SICKLE | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_SLING | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_THROWINGAXE | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_TWOBLADEDSWORD | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_UNARMED | |
| FEAT_EPIC_WEAPON_SPECIALIZATION_WARHAMMER | |
| FEAT_EPIC_WILD_SHAPE_DRAGON | |
| FEAT_EPIC_WILD_SHAPE_UNDEAD | |
| FEAT_EPIC_WILL | |
| FEAT_EPIC_WIZARD | |
| FEAT_EVASION | | Monks and Rogues are able to escape potentially deadly situations. Gained: Monk - 1st level, Rogue - 2nd level. Use: Automatic. Bonuses: In situations where a successful Reflex saving throw would allow others to take half damage, the PC escapes unscathed. NWN Manual - pg. 61. |
|
| FEAT_EVIL_DOMAIN_POWER | | Ability to turn outsiders as if they were undead. Gain following spells (and level needed): Negative Energy Ray (1), Negative Energy Burst (4), Enervation (5). |
|
| FEAT_EXPERTISE | | New feat from Shadows of Undrentide expansion. A character with this feat can make defensive attacks, gaining a +5 bonus to AC but receiving a –5 penalty to attack rolls. SoU Manual – page 24. |
|
| FEAT_EXTEND_SPELL | | Prerequisite: Ability to cast 1st-level spells. Magical expertise allows certain spells to be cast with a 100% increase in duration. Use: Extended spells occupy spell slots one level higher than normal. Spells with an instantaneous or permanent duration are not affected. NWN Manual - pg. 90. |
|
| FEAT_EXTRA_MUSIC | | New feat from Shadows of Undrentide expansion. The character may use bard song four extra times per day. SoU Manual – page 24. |
|
| FEAT_EXTRA_SMITING | |
| FEAT_EXTRA_STUNNING_ATTACK | | New feat from Shadows of Undrentide expansion. The character gains 3 extra stunning attacks per day. SoU Manual – page 25. |
|
| FEAT_EXTRA_TURNING | | Prerequisite: Exclusive to cleric or paladin. This divine ability allows the character to turn undead 6 additional times per day. Use: Automatic. |
|
| FEAT_FAVORED_ENEMY_ABERRATION | | Rangers study their enemies and develop a keen understanding of the weakness of various creatures. Gained: Ranger - 1st level and ever 5 levels thereafter. Use: Automatic. Bonuses: Rangers gain a +1 bonus to Listen, Spot, and Taunt checks against their favorite enemy, as well as a +1 bonus to any physical damage applied to the enemy. Refer to NWN Manual - pg. 66 for additional information. |
|
| FEAT_FAVORED_ENEMY_ANIMAL | | Rangers study their enemies and develop a keen understanding of the weakness of various creatures. Gained: Ranger - 1st level and ever 5 levels thereafter. Use: Automatic. Bonuses: Rangers gain a +1 bonus to Listen, Spot, and Taunt checks against their favorite enemy, as well as a +1 bonus to any physical damage applied to the enemy. Refer to NWN Manual - pg. 66 for additional information. |
|
| FEAT_FAVORED_ENEMY_BEAST | | Rangers study their enemies and develop a keen understanding of the weakness of various creatures. Gained: Ranger - 1st level and ever 5 levels thereafter. Use: Automatic. Bonuses: Rangers gain a +1 bonus to Listen, Spot, and Taunt checks against their favorite enemy, as well as a +1 bonus to any physical damage applied to the enemy. Refer to NWN Manual - pg. 66 for additional information. |
|
| FEAT_FAVORED_ENEMY_CONSTRUCT | | Rangers study their enemies and develop a keen understanding of the weakness of various creatures. Gained: Ranger - 1st level and ever 5 levels thereafter. Use: Automatic. Bonuses: Rangers gain a +1 bonus to Listen, Spot, and Taunt checks against their favorite enemy, as well as a +1 bonus to any physical damage applied to the enemy. Refer to NWN Manual - pg. 66 for additional information. |
|
| FEAT_FAVORED_ENEMY_DRAGON | | Rangers study their enemies and develop a keen understanding of the weakness of various creatures. Gained: Ranger - 1st level and ever 5 levels thereafter. Use: Automatic. Bonuses: Rangers gain a +1 bonus to Listen, Spot, and Taunt checks against their favorite enemy, as well as a +1 bonus to any physical damage applied to the enemy. Refer to NWN Manual - pg. 66 for additional information. |
|
| FEAT_FAVORED_ENEMY_DWARF | | Rangers study their enemies and develop a keen understanding of the weakness of various creatures. Gained: Ranger - 1st level and ever 5 levels thereafter. Use: Automatic. Bonuses: Rangers gain a +1 bonus to Listen, Spot, and Taunt checks against their favorite enemy, as well as a +1 bonus to any physical damage applied to the enemy. Refer to NWN Manual - pg. 66 for additional information. |
|
| FEAT_FAVORED_ENEMY_ELEMENTAL | | Rangers study their enemies and develop a keen understanding of the weakness of various creatures. Gained: Ranger - 1st level and ever 5 levels thereafter. Use: Automatic. Bonuses: Rangers gain a +1 bonus to Listen, Spot, and Taunt checks against their favorite enemy, as well as a +1 bonus to any physical damage applied to the enemy. Refer to NWN Manual - pg. 66 for additional information. |
|
| FEAT_FAVORED_ENEMY_ELF | | Rangers study their enemies and develop a keen understanding of the weakness of various creatures. Gained: Ranger - 1st level and ever 5 levels thereafter. Use: Automatic. Bonuses: Rangers gain a +1 bonus to Listen, Spot, and Taunt checks against their favorite enemy, as well as a +1 bonus to any physical damage applied to the enemy. Refer to NWN Manual - pg. 66 for additional information. |
|
| FEAT_FAVORED_ENEMY_FEY | | Rangers study their enemies and develop a keen understanding of the weakness of various creatures. Gained: Ranger - 1st level and ever 5 levels thereafter. Use: Automatic. Bonuses: Rangers gain a +1 bonus to Listen, Spot, and Taunt checks against their favorite enemy, as well as a +1 bonus to any physical damage applied to the enemy. Refer to NWN Manual - pg. 66 for additional information. |
|