FEAT_* Constant Group

Constants that deal with different feats that can be performed.



Constants

ConstantDescription
FEAT_AIR_DOMAIN_POWER
Ability to turn elementals as if they were undead. Access to the following spells (and level): Call Lightning (level 3), Chain Lightning (level 6).
FEAT_ALERTNESS
Prerequisite: None. Gives +2 on all Spot and Listen checks. Use: Automatic. NWN Manual - pg. 87.
FEAT_AMBIDEXTERITY
Prerequisite: DEX 15+. When fighting with two weapons, this feat reduces the penalty for the off-hand weapon by 4. Use: Automatic when fighting with two weapons. Rangers get this feat at 1st level. NWN Manual - pg. 87.
FEAT_ANIMAL_COMPANION
Ability to summon forth a stalwart animal companion. Gained: Druid - 1st level, Ranger - 6th level. Use: Once per day, until killed or unsummoned. Bonuses: Animal companions are chosen at character creation and can be changed with each new druid or ranger class level. NWN Manual - pg. 59.
FEAT_ANIMAL_DOMAIN_POWER
Ability to summon more powerful allies. Summon Creature I through VIII spells summon creature of 1 level higher Summon spell. (i.e. Casting Summon Creature II creates a level III creature.) Cast the following spells (and at what level): Cat'e Grace (2), True Seeing (3), Polymorph Self (5).
FEAT_ANIMATE_DEAD
FEAT_ARCANE_DEFENSE_ABJURATION
New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to saving throws versus the chosen school of magic. SoU Manual – page 22.
FEAT_ARCANE_DEFENSE_CONJURATION
New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to saving throws versus the chosen school of magic. SoU Manual – page 22.
FEAT_ARCANE_DEFENSE_DIVINATION
New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to saving throws versus the chosen school of magic. SoU Manual – page 22.
FEAT_ARCANE_DEFENSE_ENCHANTMENT
New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to saving throws versus the chosen school of magic. SoU Manual – page 22.
FEAT_ARCANE_DEFENSE_EVOCATION
New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to saving throws versus the chosen school of magic. SoU Manual – page 22.
FEAT_ARCANE_DEFENSE_ILLUSION
New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to saving throws versus the chosen school of magic. SoU Manual – page 22.
FEAT_ARCANE_DEFENSE_NECROMANCY
New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to saving throws versus the chosen school of magic. SoU Manual – page 22.
FEAT_ARCANE_DEFENSE_TRANSMUTATION
New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to saving throws versus the chosen school of magic. SoU Manual – page 22.
FEAT_ARMOR_PROFICIENCY_HEAVY
Prerequisite: Armor Proficiency (Light) and Armor Proficiency (Medium). Knowledge of effective use of heavy armor. Use: Automatic. Fighters, Paladins and Clerics receive this feat for free. NWN Manual - pg. 87.
FEAT_ARMOR_PROFICIENCY_LIGHT
Knowledge of effective use of light armor. Use: Automatic. All classes except Monk, Wizard and Sorcerers get this feat free. NWN Manual - pg. 87.
FEAT_ARMOR_PROFICIENCY_MEDIUM
Prerequisite: Armor Proficiency (Light). Ability to effectively use medium armor. Use: Automatic. All classes except monks, rogues, wizards and sorcerers get this feat free. NWN Manual - pg. 88.
FEAT_ARTIST
New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to Perform checks and a +2 bonus to spot checks. SoU Manual – page 22.
FEAT_AURA_OF_COURAGE
The paladin is immune to all fear spells and effects. Gained: Paladin - 2nd level. Use: Automatic. Bonuses: Immune to fear. NWN Manual - pg. 65.
FEAT_BARBARIAN_ENDURANCE
Barbarians gain a 10% bonus to their movement speed. Gained: Barbarian - 1st level. Use: Automatic. NWN Manual - pg. 56.
FEAT_BARBARIAN_RAGE
Can catapult into a merderous fury becoming a more formidable foe. Use: Selected. 1st level - 1/day, 4th level - 2/day, 8th level - 3/day, 12th level - 4/day. Gives the following bonuses: +4 to strength, +4 to constitution, +2 morale bonus to Will saving throws. Penalty: -2 to AC. Note: Duration is 3 rounds + adjusted constitution bonus. Refer to NWN Manual - pg. 56 for more info.
FEAT_BARD_SONGS
Capable of singing bardic music. Song can be sung once per day/per class level. Affects all allies within 30 feet and lasts 6 rounds. The higher the Perform skill, the better the bardsong. Bard song bonuses do not stack. Refer to NWN Manual - pg 58.
FEAT_BARDIC_KNOWLEDGE
The bard is able to identify items more easiliy than other classes. Gained: Bard - 1st level. Use: Automatic. Bonuses: Apply bard levels as a bonus to any Lore skill checks. NWN Manual - pg. 57.
FEAT_BATTLE_TRAINING_VERSUS_GIANTS
Dwarven and Gnome racial ability. +4 Dodge Bonus to Armor Class versus Giants. Their small stature grants them a bonus when dealing with Giants who find their tactics to be frustrating.
FEAT_BATTLE_TRAINING_VERSUS_GOBLINS
Dwarven and Gnome racial ability. +1 to Attack Rolls versus Goblinoids. Constant warfare against Goblinoids (which includes Goblins, Hobgoblins, and Bugbears) has lead to special training from birth against those races.
FEAT_BATTLE_TRAINING_VERSUS_ORCS
Dwarven racial ability. +1 to Attack Rolls versus Orcs. Constant warfare against Orcs has lead to special training from birth against that race.
FEAT_BATTLE_TRAINING_VERSUS_REPTILIANS
Gnome racial ability. +1 to Attack Rolls versus Reptilian Humanoids. The Gnome has often struggled against the creatures of reptilian nature who consider them a delicacy.
FEAT_BLACKGUARD_SNEAK_ATTACK_1D6
FEAT_BLACKGUARD_SNEAK_ATTACK_2D6
FEAT_BLACKGUARD_SNEAK_ATTACK_3D6
FEAT_BLIND_FIGHT
New feat from Shadows of Undrentide expansion. This feat grants the character the ability to fight well if blinded or against invisible creatures. The character gets to roll her miss chance percentile to see if her attack actually hits. As well, invuisible creatures get no bonus to hit the character in melee. SoU Manual – page 22.
FEAT_BLOODED
New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to initiative and a +2 bonus to Spot checks. SoU Manual – page 22.
FEAT_BONE_SKIN_2
FEAT_BONE_SKIN_4
FEAT_BONE_SKIN_6
FEAT_BREW_POTION
FEAT_BULLHEADED
New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to resist taunts and a +2 bonus to Will saving throws. SoU Manual – page 23.
FEAT_BULLS_STRENGTH
FEAT_CALLED_SHOT
Prerequisite: Base attack bonus of +1 or higher. Grants the ability to make a potentially disabling attack against an opponent's arms or legs. Called shots are made at a -4 penalty. Refer to NWN Manual - pg. 88.
FEAT_CIRCLE_KICK
New feat from Shadows of Undrentide expansion. If the character succeeds in hitting an opponent with an unarmed attack, that character gets an additional free attack against another, nearby enemy. There is a maximum of one free attack per round. SoU Manual – page 23.
FEAT_CLEAVE
Prerequisite: STR 13+, Power Attack feat. If a character with this feat kills an opponent in melee combat, they get a free attack against any opponent who is within melee range. Use: Automatic. NWN Manual - pg. 88.
FEAT_COMBAT_CASTING
Prerequisite: Ability to cast 1st level spells. Character is adept at casting spells in combat removing the standard -4 penalty to Concentration checks when within 3 meters of an enemy. Use: Automatic. NWN Manual - pg. 89.
FEAT_CONTAGION
FEAT_COURTLY_MAGOCRACY
New feat from Shadows of Undrentide expansion. Character gains a +2 bonus to Lore checks and Spellcraft checks. SoU Manual – page 23
FEAT_CRAFT_HARPER_ITEM
FEAT_CRAFT_WAND
FEAT_CRIPPLING_STRIKE
Ability of the rogue to damage a foe's strength during a sneak attack. Gained: Rogue - 10th and every three levels thereafter (choice). Use: Automatic. Bonuses: Any successful sneak attack deals two points of Strength ability damage to the target. NWN Manual - pg. 68.
FEAT_CURSE_SONG
FEAT_DAMAGE_REDUCTION
Capability to shrug off some amount of injury from each blow or attack. Gained: Barbarian - 11th level. Use: Automatic. Bonuses: 11th level = Damage reduced by one point; 14th level = damage reduced by two; 17th level = damage reduced by three; 20th level = damage reduced by four. NWN Manual - pg. 57.
FEAT_DAMAGE_REDUCTION_6
FEAT_DARKVISION
Dwarf and Half-orc racial ability. Ability to see in darkness almost as if it were daylight to 60'.
FEAT_DEATH_DOMAIN_POWER
Gives ability to summon a shadow of similar level to person with feat. Also the following spells (and level attained) are received: Phantasmal Killer (4), Enervation (5).
FEAT_DEATHLESS_MASTER_TOUCH
FEAT_DEATHLESS_MASTERY
FEAT_DEATHLESS_VIGOR
FEAT_DEFENSIVE_ROLL
Gained: Rogue - 10th and every three levels thereafter (choice). Use: Automatic. Once per day. Bonuses: If you are struck by a potentially leath blow (i.e. you suffer weapon damage that would normally drop you below 1 hit point), you make a Reflex saving throw (DC = damage dealt). If successful, you take only half damage from the blow (which may still be enough to kill you). If you are caught flat-footed, you may not make a defensive roll. NWN Manual - pg. 69.
FEAT_DEFLECT_ARROWS
Prerequisite: DEX 13+, Improved Unarmed Strike. Character can attempt to deflect one incoming missile attack per round (Reflex save made against DC 20). Use: Automatic if not caught flat-footed. Monks receive this feat for free at level 2. NWN Manual - pg. 89.
FEAT_DENEIRS_EYE
FEAT_DESTRUCTION_DOMAIN_POWER
Ability to damage construct-type creatures using undead turn ability. Cast the following spells (and level needed): Stinking Cloud (3), Acid Fog (6).
FEAT_DIAMOND_BODY
Through meditation and control over his body, the disciplined monk eventually becomes immune to all natural and most magical poisons. Gained: Monk - 11th level. Use: Automatic. Bonuses: Immunity to poison. NWN Manual - pg. 63.
FEAT_DIAMOND_SOUL
Ki, the spiritual energy that powers the monk, eventually develops into a force that is capable of repelling all but the most determined magic attacks. Gained: Monk - 12th level. Use: Automatic. Bonuses: Spell resistance equal to the character's level + 10. NWN Manual - pg. 63.
FEAT_DIRTY_FIGHTING
New feat from Shadows of Undrentide expansion. The character knows brutal and effective fighting tactics. By sacrificins all other attacks duing the round, the character gen elect to perform a Dirty Fighting move, which will deal an extra 1d4 of damage. This mode cannot be used with the Power Attack feat. SoU Manual – page 23.
FEAT_DISARM
Prerequisite: Int 13+. The character can attempt to disarm an opponent in melee combat. Attampting a disarm applies a -6 penalty to the attack roll and the combatant with the larger weapon gains a +4 bonus per size category of difference. Refer to NWN Manual - pg. 89.
FEAT_DIVINE_GRACE
Blessed by her deity, the paladin gains bonuses to resist various forms of attack. Gained: Paladin - 1st level. Use: Automatic. Bonuses: The paladin adds her positive Charisma bonus (if any) to all saving throws. NWN Manual - pg. 64.
FEAT_DIVINE_HEALTH
Most disease are naturally repelled by the holy power of the paladin. Gained: Paladin - 1st level. Use: Automatic. Bonuses: Immune to disease. NWN Manual - pg. 64.
FEAT_DIVINE_MIGHT
New feat from Shadows of Undrentide expansion. Up to three times per day, the character may add his Charisma bonus to all weapons damage for a number of rounds equal to the Charisma bonus. SoU Manual – page 24
FEAT_DIVINE_SHIELD
New feat from Shadows of Undrentide expansion. Up to three times per day, the character may add his Charisma bonus to his armour class for a number of rounds equal to the Charisma bonus. SoU Manual – page 24
FEAT_DIVINE_WRATH
FEAT_DODGE
Prerequisite: DEX 13+. Increased agility grants a +1 dodge bonus to AC against attacks from a characters current target (or last attacker). Use: Automatic, though a condition that negates a Dexterity bonus to AC also negates any dodge bonuses. Multiple dodge bonuses (different feats, racial bonuses) are cumulative. NWN Manual - pg. 89.
FEAT_DRAGON_ABILITIES
FEAT_DRAGON_ARMOR
FEAT_DRAGON_DIS_BREATH
FEAT_DRAGON_IMMUNE_FIRE
FEAT_DRAGON_IMMUNE_PARALYSIS
FEAT_DWARVEN_DEFENDER_DEFENSIVE_STANCE
FEAT_EARTH_DOMAIN_POWER
Ability to turn elementals as if they were undead. Ability to cast following spells (and level needed): Stoneskin (4), Energy Buffer (5).
FEAT_ELEMENTAL_SHAPE
The druid gains the ability to shape shift into various elemental forms. Gained: Druid - 16th level. Use: Selected. 1/day at 16th level, 2/day at 17th level, 3/day at 19th level. This ability last one hour per level. Bonuses: Huge elementals at 16th level and elder elementals at 20th level. NWN Manual - pg. 60.
FEAT_EMPOWER_SPELL
Prerequisite: Ability to cast 2nd-level spells. Magical expertise allows certain spells to be cast with a 50% increase in variable numeric effects (number of targets, damage, etc.), excluding duration. Use: Empowered spells occupy spell slots two levels higher than normal. Saving throws and opposed rolls, such as those made when dispel magic is cast, are not allowed. NWN Manual - pg. 90.
FEAT_EMPTY_BODY
Mastering their ki can allow the monk to fade from sight. Gained: Monk - 18th level. Use: Selected. Once per day. Bonuses: The monk gains 50% concealment. NWN Manual - pg. 63.
FEAT_EPIC_ARCANE_ARCHER
FEAT_EPIC_ARMOR_SKIN
FEAT_EPIC_ASSASSIN
FEAT_EPIC_AUTOMATIC_QUICKEN_1
FEAT_EPIC_AUTOMATIC_QUICKEN_2
FEAT_EPIC_AUTOMATIC_QUICKEN_3
FEAT_EPIC_AUTOMATIC_SILENT_SPELL_1
FEAT_EPIC_AUTOMATIC_SILENT_SPELL_2
FEAT_EPIC_AUTOMATIC_SILENT_SPELL_3
FEAT_EPIC_AUTOMATIC_STILL_SPELL_1
FEAT_EPIC_AUTOMATIC_STILL_SPELL_2
FEAT_EPIC_AUTOMATIC_STILL_SPELL_3
FEAT_EPIC_BANE_OF_ENEMIES
FEAT_EPIC_BARBARIAN
FEAT_EPIC_BARD
FEAT_EPIC_BLACKGUARD
FEAT_EPIC_BLINDING_SPEED
FEAT_EPIC_CLERIC
FEAT_EPIC_DAMAGE_REDUCTION_3
FEAT_EPIC_DAMAGE_REDUCTION_6
FEAT_EPIC_DAMAGE_REDUCTION_9
FEAT_EPIC_DEVASTATING_CRITICAL_BASTARDSWORD
FEAT_EPIC_DEVASTATING_CRITICAL_BATTLEAXE
FEAT_EPIC_DEVASTATING_CRITICAL_CLUB
FEAT_EPIC_DEVASTATING_CRITICAL_CREATURE
FEAT_EPIC_DEVASTATING_CRITICAL_DAGGER
FEAT_EPIC_DEVASTATING_CRITICAL_DART
FEAT_EPIC_DEVASTATING_CRITICAL_DIREMACE
FEAT_EPIC_DEVASTATING_CRITICAL_DOUBLEAXE
FEAT_EPIC_DEVASTATING_CRITICAL_DWAXE
FEAT_EPIC_DEVASTATING_CRITICAL_GREATAXE
FEAT_EPIC_DEVASTATING_CRITICAL_GREATSWORD
FEAT_EPIC_DEVASTATING_CRITICAL_HALBERD
FEAT_EPIC_DEVASTATING_CRITICAL_HANDAXE
FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYCROSSBOW
FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYFLAIL
FEAT_EPIC_DEVASTATING_CRITICAL_KAMA
FEAT_EPIC_DEVASTATING_CRITICAL_KATANA
FEAT_EPIC_DEVASTATING_CRITICAL_KUKRI
FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTCROSSBOW
FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTFLAIL
FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTHAMMER
FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTMACE
FEAT_EPIC_DEVASTATING_CRITICAL_LONGBOW
FEAT_EPIC_DEVASTATING_CRITICAL_LONGSWORD
FEAT_EPIC_DEVASTATING_CRITICAL_MORNINGSTAR
FEAT_EPIC_DEVASTATING_CRITICAL_QUARTERSTAFF
FEAT_EPIC_DEVASTATING_CRITICAL_RAPIER
FEAT_EPIC_DEVASTATING_CRITICAL_SCIMITAR
FEAT_EPIC_DEVASTATING_CRITICAL_SCYTHE
FEAT_EPIC_DEVASTATING_CRITICAL_SHORTBOW
FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSPEAR
FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSWORD
FEAT_EPIC_DEVASTATING_CRITICAL_SHURIKEN
FEAT_EPIC_DEVASTATING_CRITICAL_SICKLE
FEAT_EPIC_DEVASTATING_CRITICAL_SLING
FEAT_EPIC_DEVASTATING_CRITICAL_THROWINGAXE
FEAT_EPIC_DEVASTATING_CRITICAL_TWOBLADEDSWORD
FEAT_EPIC_DEVASTATING_CRITICAL_UNARMED
FEAT_EPIC_DEVASTATING_CRITICAL_WARHAMMER
FEAT_EPIC_DIVINE_CHAMPION
FEAT_EPIC_DODGE
FEAT_EPIC_DRUID
FEAT_EPIC_DWARVEN_DEFENDER
FEAT_EPIC_ENERGY_RESISTANCE_ACID_1
FEAT_EPIC_ENERGY_RESISTANCE_ACID_10
FEAT_EPIC_ENERGY_RESISTANCE_ACID_2
FEAT_EPIC_ENERGY_RESISTANCE_ACID_3
FEAT_EPIC_ENERGY_RESISTANCE_ACID_4
FEAT_EPIC_ENERGY_RESISTANCE_ACID_5
FEAT_EPIC_ENERGY_RESISTANCE_ACID_6
FEAT_EPIC_ENERGY_RESISTANCE_ACID_7
FEAT_EPIC_ENERGY_RESISTANCE_ACID_8
FEAT_EPIC_ENERGY_RESISTANCE_ACID_9
FEAT_EPIC_ENERGY_RESISTANCE_COLD_1
FEAT_EPIC_ENERGY_RESISTANCE_COLD_10
FEAT_EPIC_ENERGY_RESISTANCE_COLD_2
FEAT_EPIC_ENERGY_RESISTANCE_COLD_3
FEAT_EPIC_ENERGY_RESISTANCE_COLD_4
FEAT_EPIC_ENERGY_RESISTANCE_COLD_5
FEAT_EPIC_ENERGY_RESISTANCE_COLD_6
FEAT_EPIC_ENERGY_RESISTANCE_COLD_7
FEAT_EPIC_ENERGY_RESISTANCE_COLD_8
FEAT_EPIC_ENERGY_RESISTANCE_COLD_9
FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_1
FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_10
FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_2
FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_3
FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_4
FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_5
FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_6
FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_7
FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_8
FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_9
FEAT_EPIC_ENERGY_RESISTANCE_FIRE_1
FEAT_EPIC_ENERGY_RESISTANCE_FIRE_10
FEAT_EPIC_ENERGY_RESISTANCE_FIRE_2
FEAT_EPIC_ENERGY_RESISTANCE_FIRE_3
FEAT_EPIC_ENERGY_RESISTANCE_FIRE_4
FEAT_EPIC_ENERGY_RESISTANCE_FIRE_5
FEAT_EPIC_ENERGY_RESISTANCE_FIRE_6
FEAT_EPIC_ENERGY_RESISTANCE_FIRE_7
FEAT_EPIC_ENERGY_RESISTANCE_FIRE_8
FEAT_EPIC_ENERGY_RESISTANCE_FIRE_9
FEAT_EPIC_ENERGY_RESISTANCE_SONIC_1
FEAT_EPIC_ENERGY_RESISTANCE_SONIC_10
FEAT_EPIC_ENERGY_RESISTANCE_SONIC_2
FEAT_EPIC_ENERGY_RESISTANCE_SONIC_3
FEAT_EPIC_ENERGY_RESISTANCE_SONIC_4
FEAT_EPIC_ENERGY_RESISTANCE_SONIC_5
FEAT_EPIC_ENERGY_RESISTANCE_SONIC_6
FEAT_EPIC_ENERGY_RESISTANCE_SONIC_7
FEAT_EPIC_ENERGY_RESISTANCE_SONIC_8
FEAT_EPIC_ENERGY_RESISTANCE_SONIC_9
FEAT_EPIC_FIGHTER
FEAT_EPIC_FORTITUDE
FEAT_EPIC_GREAT_CHARISMA_1
FEAT_EPIC_GREAT_CHARISMA_10
FEAT_EPIC_GREAT_CHARISMA_2
FEAT_EPIC_GREAT_CHARISMA_3
FEAT_EPIC_GREAT_CHARISMA_4
FEAT_EPIC_GREAT_CHARISMA_5
FEAT_EPIC_GREAT_CHARISMA_6
FEAT_EPIC_GREAT_CHARISMA_7
FEAT_EPIC_GREAT_CHARISMA_8
FEAT_EPIC_GREAT_CHARISMA_9
FEAT_EPIC_GREAT_CONSTITUTION_1
FEAT_EPIC_GREAT_CONSTITUTION_10
FEAT_EPIC_GREAT_CONSTITUTION_2
FEAT_EPIC_GREAT_CONSTITUTION_3
FEAT_EPIC_GREAT_CONSTITUTION_4
FEAT_EPIC_GREAT_CONSTITUTION_5
FEAT_EPIC_GREAT_CONSTITUTION_6
FEAT_EPIC_GREAT_CONSTITUTION_7
FEAT_EPIC_GREAT_CONSTITUTION_8
FEAT_EPIC_GREAT_CONSTITUTION_9
FEAT_EPIC_GREAT_DEXTERITY_1
FEAT_EPIC_GREAT_DEXTERITY_10
FEAT_EPIC_GREAT_DEXTERITY_2
FEAT_EPIC_GREAT_DEXTERITY_3
FEAT_EPIC_GREAT_DEXTERITY_4
FEAT_EPIC_GREAT_DEXTERITY_5
FEAT_EPIC_GREAT_DEXTERITY_6
FEAT_EPIC_GREAT_DEXTERITY_7
FEAT_EPIC_GREAT_DEXTERITY_8
FEAT_EPIC_GREAT_DEXTERITY_9
FEAT_EPIC_GREAT_INTELLIGENCE_1
FEAT_EPIC_GREAT_INTELLIGENCE_10
FEAT_EPIC_GREAT_INTELLIGENCE_2
FEAT_EPIC_GREAT_INTELLIGENCE_3
FEAT_EPIC_GREAT_INTELLIGENCE_4
FEAT_EPIC_GREAT_INTELLIGENCE_5
FEAT_EPIC_GREAT_INTELLIGENCE_6
FEAT_EPIC_GREAT_INTELLIGENCE_7
FEAT_EPIC_GREAT_INTELLIGENCE_8
FEAT_EPIC_GREAT_INTELLIGENCE_9
FEAT_EPIC_GREAT_SMITING_1
FEAT_EPIC_GREAT_SMITING_10
FEAT_EPIC_GREAT_SMITING_2
FEAT_EPIC_GREAT_SMITING_3
FEAT_EPIC_GREAT_SMITING_4
FEAT_EPIC_GREAT_SMITING_5
FEAT_EPIC_GREAT_SMITING_6
FEAT_EPIC_GREAT_SMITING_7
FEAT_EPIC_GREAT_SMITING_8
FEAT_EPIC_GREAT_SMITING_9
FEAT_EPIC_GREAT_STRENGTH_1
FEAT_EPIC_GREAT_STRENGTH_10
FEAT_EPIC_GREAT_STRENGTH_2
FEAT_EPIC_GREAT_STRENGTH_3
FEAT_EPIC_GREAT_STRENGTH_4
FEAT_EPIC_GREAT_STRENGTH_5
FEAT_EPIC_GREAT_STRENGTH_6
FEAT_EPIC_GREAT_STRENGTH_7
FEAT_EPIC_GREAT_STRENGTH_8
FEAT_EPIC_GREAT_STRENGTH_9
FEAT_EPIC_GREAT_WISDOM_1
FEAT_EPIC_GREAT_WISDOM_10
FEAT_EPIC_GREAT_WISDOM_2
FEAT_EPIC_GREAT_WISDOM_3
FEAT_EPIC_GREAT_WISDOM_4
FEAT_EPIC_GREAT_WISDOM_5
FEAT_EPIC_GREAT_WISDOM_6
FEAT_EPIC_GREAT_WISDOM_7
FEAT_EPIC_GREAT_WISDOM_8
FEAT_EPIC_GREAT_WISDOM_9
FEAT_EPIC_HARPER_SCOUT
FEAT_EPIC_IMPROVED_COMBAT_CASTING
FEAT_EPIC_IMPROVED_KI_STRIKE_4
FEAT_EPIC_IMPROVED_KI_STRIKE_5
FEAT_EPIC_IMPROVED_SNEAK_ATTACK_1
FEAT_EPIC_IMPROVED_SNEAK_ATTACK_10
FEAT_EPIC_IMPROVED_SNEAK_ATTACK_2
FEAT_EPIC_IMPROVED_SNEAK_ATTACK_3
FEAT_EPIC_IMPROVED_SNEAK_ATTACK_4
FEAT_EPIC_IMPROVED_SNEAK_ATTACK_5
FEAT_EPIC_IMPROVED_SNEAK_ATTACK_6
FEAT_EPIC_IMPROVED_SNEAK_ATTACK_7
FEAT_EPIC_IMPROVED_SNEAK_ATTACK_8
FEAT_EPIC_IMPROVED_SNEAK_ATTACK_9
FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_1
FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_10
FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_2
FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_3
FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_4
FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_5
FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_6
FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_7
FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_8
FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_9
FEAT_EPIC_IMPROVED_STUNNING_FIST_1
FEAT_EPIC_IMPROVED_STUNNING_FIST_10
FEAT_EPIC_IMPROVED_STUNNING_FIST_2
FEAT_EPIC_IMPROVED_STUNNING_FIST_3
FEAT_EPIC_IMPROVED_STUNNING_FIST_4
FEAT_EPIC_IMPROVED_STUNNING_FIST_5
FEAT_EPIC_IMPROVED_STUNNING_FIST_6
FEAT_EPIC_IMPROVED_STUNNING_FIST_7
FEAT_EPIC_IMPROVED_STUNNING_FIST_8
FEAT_EPIC_IMPROVED_STUNNING_FIST_9
FEAT_EPIC_LASTING_INSPIRATION
FEAT_EPIC_MONK
FEAT_EPIC_OVERWHELMING_CRITICAL_BASTARDSWORD
FEAT_EPIC_OVERWHELMING_CRITICAL_BATTLEAXE
FEAT_EPIC_OVERWHELMING_CRITICAL_CLUB
FEAT_EPIC_OVERWHELMING_CRITICAL_CREATURE
FEAT_EPIC_OVERWHELMING_CRITICAL_DAGGER
FEAT_EPIC_OVERWHELMING_CRITICAL_DART
FEAT_EPIC_OVERWHELMING_CRITICAL_DIREMACE
FEAT_EPIC_OVERWHELMING_CRITICAL_DOUBLEAXE
FEAT_EPIC_OVERWHELMING_CRITICAL_DWAXE
FEAT_EPIC_OVERWHELMING_CRITICAL_GREATAXE
FEAT_EPIC_OVERWHELMING_CRITICAL_GREATSWORD
FEAT_EPIC_OVERWHELMING_CRITICAL_HALBERD
FEAT_EPIC_OVERWHELMING_CRITICAL_HANDAXE
FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYCROSSBOW
FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYFLAIL
FEAT_EPIC_OVERWHELMING_CRITICAL_KAMA
FEAT_EPIC_OVERWHELMING_CRITICAL_KATANA
FEAT_EPIC_OVERWHELMING_CRITICAL_KUKRI
FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTCROSSBOW
FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTFLAIL
FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTHAMMER
FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTMACE
FEAT_EPIC_OVERWHELMING_CRITICAL_LONGBOW
FEAT_EPIC_OVERWHELMING_CRITICAL_LONGSWORD
FEAT_EPIC_OVERWHELMING_CRITICAL_MORNINGSTAR
FEAT_EPIC_OVERWHELMING_CRITICAL_QUARTERSTAFF
FEAT_EPIC_OVERWHELMING_CRITICAL_RAPIER
FEAT_EPIC_OVERWHELMING_CRITICAL_SCIMITAR
FEAT_EPIC_OVERWHELMING_CRITICAL_SCYTHE
FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTBOW
FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSPEAR
FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSWORD
FEAT_EPIC_OVERWHELMING_CRITICAL_SHURIKEN
FEAT_EPIC_OVERWHELMING_CRITICAL_SICKLE
FEAT_EPIC_OVERWHELMING_CRITICAL_SLING
FEAT_EPIC_OVERWHELMING_CRITICAL_THROWINGAXE
FEAT_EPIC_OVERWHELMING_CRITICAL_TWOBLADEDSWORD
FEAT_EPIC_OVERWHELMING_CRITICAL_UNARMED
FEAT_EPIC_OVERWHELMING_CRITICAL_WARHAMMER
FEAT_EPIC_PALADIN
FEAT_EPIC_PALE_MASTER
FEAT_EPIC_PERFECT_HEALTH
FEAT_EPIC_PROWESS
FEAT_EPIC_RANGER
FEAT_EPIC_RED_DRAGON_DISC
FEAT_EPIC_REFLEXES
FEAT_EPIC_REPUTATION
FEAT_EPIC_ROGUE
FEAT_EPIC_SELF_CONCEALMENT_10
FEAT_EPIC_SELF_CONCEALMENT_20
FEAT_EPIC_SELF_CONCEALMENT_30
FEAT_EPIC_SELF_CONCEALMENT_40
FEAT_EPIC_SELF_CONCEALMENT_50
FEAT_EPIC_SHADOWDANCER
FEAT_EPIC_SHIFTER
FEAT_EPIC_SKILL_FOCUS_ANIMAL_EMPATHY
FEAT_EPIC_SKILL_FOCUS_APPRAISE
FEAT_EPIC_SKILL_FOCUS_BLUFF
FEAT_EPIC_SKILL_FOCUS_CONCENTRATION
FEAT_EPIC_SKILL_FOCUS_CRAFT_ARMOR
FEAT_EPIC_SKILL_FOCUS_CRAFT_TRAP
FEAT_EPIC_SKILL_FOCUS_CRAFT_WEAPON
FEAT_EPIC_SKILL_FOCUS_DISABLETRAP
FEAT_EPIC_SKILL_FOCUS_DISCIPLINE
FEAT_EPIC_SKILL_FOCUS_HEAL
FEAT_EPIC_SKILL_FOCUS_HIDE
FEAT_EPIC_SKILL_FOCUS_INTIMIDATE
FEAT_EPIC_SKILL_FOCUS_LISTEN
FEAT_EPIC_SKILL_FOCUS_LORE
FEAT_EPIC_SKILL_FOCUS_MOVESILENTLY
FEAT_EPIC_SKILL_FOCUS_OPENLOCK
FEAT_EPIC_SKILL_FOCUS_PARRY
FEAT_EPIC_SKILL_FOCUS_PERFORM
FEAT_EPIC_SKILL_FOCUS_PERSUADE
FEAT_EPIC_SKILL_FOCUS_PICKPOCKET
FEAT_EPIC_SKILL_FOCUS_SEARCH
FEAT_EPIC_SKILL_FOCUS_SETTRAP
FEAT_EPIC_SKILL_FOCUS_SPELLCRAFT
FEAT_EPIC_SKILL_FOCUS_SPOT
FEAT_EPIC_SKILL_FOCUS_TAUNT
FEAT_EPIC_SKILL_FOCUS_TUMBLE
FEAT_EPIC_SKILL_FOCUS_USEMAGICDEVICE
FEAT_EPIC_SORCERER
FEAT_EPIC_SPELL_DRAGON_KNIGHT
FEAT_EPIC_SPELL_FOCUS_ABJURATION
FEAT_EPIC_SPELL_FOCUS_CONJURATION
FEAT_EPIC_SPELL_FOCUS_DIVINATION
FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT
FEAT_EPIC_SPELL_FOCUS_EVOCATION
FEAT_EPIC_SPELL_FOCUS_ILLUSION
FEAT_EPIC_SPELL_FOCUS_NECROMANCY
FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION
FEAT_EPIC_SPELL_HELLBALL
FEAT_EPIC_SPELL_MAGE_ARMOUR
FEAT_EPIC_SPELL_MUMMY_DUST
FEAT_EPIC_SPELL_PENETRATION
FEAT_EPIC_SPELL_RUIN
FEAT_EPIC_SUPERIOR_INITIATIVE
FEAT_EPIC_THUNDERING_RAGE
FEAT_EPIC_TOUGHNESS_1
FEAT_EPIC_TOUGHNESS_10
FEAT_EPIC_TOUGHNESS_2
FEAT_EPIC_TOUGHNESS_3
FEAT_EPIC_TOUGHNESS_4
FEAT_EPIC_TOUGHNESS_5
FEAT_EPIC_TOUGHNESS_6
FEAT_EPIC_TOUGHNESS_7
FEAT_EPIC_TOUGHNESS_8
FEAT_EPIC_TOUGHNESS_9
FEAT_EPIC_WEAPON_FOCUS_BASTARDSWORD
FEAT_EPIC_WEAPON_FOCUS_BATTLEAXE
FEAT_EPIC_WEAPON_FOCUS_CLUB
FEAT_EPIC_WEAPON_FOCUS_CREATURE
FEAT_EPIC_WEAPON_FOCUS_DAGGER
FEAT_EPIC_WEAPON_FOCUS_DART
FEAT_EPIC_WEAPON_FOCUS_DIREMACE
FEAT_EPIC_WEAPON_FOCUS_DOUBLEAXE
FEAT_EPIC_WEAPON_FOCUS_DWAXE
FEAT_EPIC_WEAPON_FOCUS_GREATAXE
FEAT_EPIC_WEAPON_FOCUS_GREATSWORD
FEAT_EPIC_WEAPON_FOCUS_HALBERD
FEAT_EPIC_WEAPON_FOCUS_HANDAXE
FEAT_EPIC_WEAPON_FOCUS_HEAVYCROSSBOW
FEAT_EPIC_WEAPON_FOCUS_HEAVYFLAIL
FEAT_EPIC_WEAPON_FOCUS_KAMA
FEAT_EPIC_WEAPON_FOCUS_KATANA
FEAT_EPIC_WEAPON_FOCUS_KUKRI
FEAT_EPIC_WEAPON_FOCUS_LIGHTCROSSBOW
FEAT_EPIC_WEAPON_FOCUS_LIGHTFLAIL
FEAT_EPIC_WEAPON_FOCUS_LIGHTHAMMER
FEAT_EPIC_WEAPON_FOCUS_LIGHTMACE
FEAT_EPIC_WEAPON_FOCUS_LONGBOW
FEAT_EPIC_WEAPON_FOCUS_LONGSWORD
FEAT_EPIC_WEAPON_FOCUS_MORNINGSTAR
FEAT_EPIC_WEAPON_FOCUS_QUARTERSTAFF
FEAT_EPIC_WEAPON_FOCUS_RAPIER
FEAT_EPIC_WEAPON_FOCUS_SCIMITAR
FEAT_EPIC_WEAPON_FOCUS_SCYTHE
FEAT_EPIC_WEAPON_FOCUS_SHORTBOW
FEAT_EPIC_WEAPON_FOCUS_SHORTSPEAR
FEAT_EPIC_WEAPON_FOCUS_SHORTSWORD
FEAT_EPIC_WEAPON_FOCUS_SHURIKEN
FEAT_EPIC_WEAPON_FOCUS_SICKLE
FEAT_EPIC_WEAPON_FOCUS_SLING
FEAT_EPIC_WEAPON_FOCUS_THROWINGAXE
FEAT_EPIC_WEAPON_FOCUS_TWOBLADEDSWORD
FEAT_EPIC_WEAPON_FOCUS_UNARMED
FEAT_EPIC_WEAPON_FOCUS_WARHAMMER
FEAT_EPIC_WEAPON_MASTER
FEAT_EPIC_WEAPON_SPECIALIZATION_BASTARDSWORD
FEAT_EPIC_WEAPON_SPECIALIZATION_BATTLEAXE
FEAT_EPIC_WEAPON_SPECIALIZATION_CLUB
FEAT_EPIC_WEAPON_SPECIALIZATION_CREATURE
FEAT_EPIC_WEAPON_SPECIALIZATION_DAGGER
FEAT_EPIC_WEAPON_SPECIALIZATION_DART
FEAT_EPIC_WEAPON_SPECIALIZATION_DIREMACE
FEAT_EPIC_WEAPON_SPECIALIZATION_DOUBLEAXE
FEAT_EPIC_WEAPON_SPECIALIZATION_DWAXE
FEAT_EPIC_WEAPON_SPECIALIZATION_GREATAXE
FEAT_EPIC_WEAPON_SPECIALIZATION_GREATSWORD
FEAT_EPIC_WEAPON_SPECIALIZATION_HALBERD
FEAT_EPIC_WEAPON_SPECIALIZATION_HANDAXE
FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYCROSSBOW
FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYFLAIL
FEAT_EPIC_WEAPON_SPECIALIZATION_KAMA
FEAT_EPIC_WEAPON_SPECIALIZATION_KATANA
FEAT_EPIC_WEAPON_SPECIALIZATION_KUKRI
FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTCROSSBOW
FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTFLAIL
FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTHAMMER
FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTMACE
FEAT_EPIC_WEAPON_SPECIALIZATION_LONGBOW
FEAT_EPIC_WEAPON_SPECIALIZATION_LONGSWORD
FEAT_EPIC_WEAPON_SPECIALIZATION_MORNINGSTAR
FEAT_EPIC_WEAPON_SPECIALIZATION_QUARTERSTAFF
FEAT_EPIC_WEAPON_SPECIALIZATION_RAPIER
FEAT_EPIC_WEAPON_SPECIALIZATION_SCIMITAR
FEAT_EPIC_WEAPON_SPECIALIZATION_SCYTHE
FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTBOW
FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSPEAR
FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSWORD
FEAT_EPIC_WEAPON_SPECIALIZATION_SHURIKEN
FEAT_EPIC_WEAPON_SPECIALIZATION_SICKLE
FEAT_EPIC_WEAPON_SPECIALIZATION_SLING
FEAT_EPIC_WEAPON_SPECIALIZATION_THROWINGAXE
FEAT_EPIC_WEAPON_SPECIALIZATION_TWOBLADEDSWORD
FEAT_EPIC_WEAPON_SPECIALIZATION_UNARMED
FEAT_EPIC_WEAPON_SPECIALIZATION_WARHAMMER
FEAT_EPIC_WILD_SHAPE_DRAGON
FEAT_EPIC_WILD_SHAPE_UNDEAD
FEAT_EPIC_WILL
FEAT_EPIC_WIZARD
FEAT_EVASION
Monks and Rogues are able to escape potentially deadly situations. Gained: Monk - 1st level, Rogue - 2nd level. Use: Automatic. Bonuses: In situations where a successful Reflex saving throw would allow others to take half damage, the PC escapes unscathed. NWN Manual - pg. 61.
FEAT_EVIL_DOMAIN_POWER
Ability to turn outsiders as if they were undead. Gain following spells (and level needed): Negative Energy Ray (1), Negative Energy Burst (4), Enervation (5).
FEAT_EXPERTISE
New feat from Shadows of Undrentide expansion. A character with this feat can make defensive attacks, gaining a +5 bonus to AC but receiving a –5 penalty to attack rolls. SoU Manual – page 24.
FEAT_EXTEND_SPELL
Prerequisite: Ability to cast 1st-level spells. Magical expertise allows certain spells to be cast with a 100% increase in duration. Use: Extended spells occupy spell slots one level higher than normal. Spells with an instantaneous or permanent duration are not affected. NWN Manual - pg. 90.
FEAT_EXTRA_MUSIC
New feat from Shadows of Undrentide expansion. The character may use bard song four extra times per day. SoU Manual – page 24.
FEAT_EXTRA_SMITING
FEAT_EXTRA_STUNNING_ATTACK
New feat from Shadows of Undrentide expansion. The character gains 3 extra stunning attacks per day. SoU Manual – page 25.
FEAT_EXTRA_TURNING
Prerequisite: Exclusive to cleric or paladin. This divine ability allows the character to turn undead 6 additional times per day. Use: Automatic.
FEAT_FAVORED_ENEMY_ABERRATION
Rangers study their enemies and develop a keen understanding of the weakness of various creatures. Gained: Ranger - 1st level and ever 5 levels thereafter. Use: Automatic. Bonuses: Rangers gain a +1 bonus to Listen, Spot, and Taunt checks against their favorite enemy, as well as a +1 bonus to any physical damage applied to the enemy. Refer to NWN Manual - pg. 66 for additional information.
FEAT_FAVORED_ENEMY_ANIMAL
Rangers study their enemies and develop a keen understanding of the weakness of various creatures. Gained: Ranger - 1st level and ever 5 levels thereafter. Use: Automatic. Bonuses: Rangers gain a +1 bonus to Listen, Spot, and Taunt checks against their favorite enemy, as well as a +1 bonus to any physical damage applied to the enemy. Refer to NWN Manual - pg. 66 for additional information.
FEAT_FAVORED_ENEMY_BEAST
Rangers study their enemies and develop a keen understanding of the weakness of various creatures. Gained: Ranger - 1st level and ever 5 levels thereafter. Use: Automatic. Bonuses: Rangers gain a +1 bonus to Listen, Spot, and Taunt checks against their favorite enemy, as well as a +1 bonus to any physical damage applied to the enemy. Refer to NWN Manual - pg. 66 for additional information.
FEAT_FAVORED_ENEMY_CONSTRUCT
Rangers study their enemies and develop a keen understanding of the weakness of various creatures. Gained: Ranger - 1st level and ever 5 levels thereafter. Use: Automatic. Bonuses: Rangers gain a +1 bonus to Listen, Spot, and Taunt checks against their favorite enemy, as well as a +1 bonus to any physical damage applied to the enemy. Refer to NWN Manual - pg. 66 for additional information.
FEAT_FAVORED_ENEMY_DRAGON
Rangers study their enemies and develop a keen understanding of the weakness of various creatures. Gained: Ranger - 1st level and ever 5 levels thereafter. Use: Automatic. Bonuses: Rangers gain a +1 bonus to Listen, Spot, and Taunt checks against their favorite enemy, as well as a +1 bonus to any physical damage applied to the enemy. Refer to NWN Manual - pg. 66 for additional information.
FEAT_FAVORED_ENEMY_DWARF
Rangers study their enemies and develop a keen understanding of the weakness of various creatures. Gained: Ranger - 1st level and ever 5 levels thereafter. Use: Automatic. Bonuses: Rangers gain a +1 bonus to Listen, Spot, and Taunt checks against their favorite enemy, as well as a +1 bonus to any physical damage applied to the enemy. Refer to NWN Manual - pg. 66 for additional information.
FEAT_FAVORED_ENEMY_ELEMENTAL
Rangers study their enemies and develop a keen understanding of the weakness of various creatures. Gained: Ranger - 1st level and ever 5 levels thereafter. Use: Automatic. Bonuses: Rangers gain a +1 bonus to Listen, Spot, and Taunt checks against their favorite enemy, as well as a +1 bonus to any physical damage applied to the enemy. Refer to NWN Manual - pg. 66 for additional information.
FEAT_FAVORED_ENEMY_ELF
Rangers study their enemies and develop a keen understanding of the weakness of various creatures. Gained: Ranger - 1st level and ever 5 levels thereafter. Use: Automatic. Bonuses: Rangers gain a +1 bonus to Listen, Spot, and Taunt checks against their favorite enemy, as well as a +1 bonus to any physical damage applied to the enemy. Refer to NWN Manual - pg. 66 for additional information.
FEAT_FAVORED_ENEMY_FEY
Rangers study their enemies and develop a keen understanding of the weakness of various creatures. Gained: Ranger - 1st level and ever 5 levels thereafter. Use: Automatic. Bonuses: Rangers gain a +1 bonus to Listen, Spot, and Taunt checks against their favorite enemy, as well as a +1 bonus to any physical damage applied to the enemy. Refer to NWN Manual - pg. 66 for additional information.